![]() ![]() ![]() In either case, you'd probably be best suited to learn how to use the mapping system to create functional maps or finding someone to commission maps for you, and you'd want to work with them to figure out what the map layouts should look like, what maps you need for locations and such - maps govern pretty much all game flow, so it's kind of hard to have much of a game without maps that you've at least had a hand in decision-making on. However, what you've imported back in is still nothing more than image data - it has no collision profile (which you'd need to still create a tileset whose squares have collision properties that you'd then paint onto the map, and you'd still need to set up events in order to make the map actually have a purpose). And even then, those are generally are designed in-editor first, ported over to an image editing program for further modification, then brought back into the editor as a background image. Are you talking about actual whole completed maps themselves, or map tilesets? Maps need to be designed in-editor, there isn't really any way to "import" map data into the game, unless you're talking about parallax maps. ![]()
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